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Mike Gomez
Mike Gomez
Freelance music producer/3d modeler/level designer
Seattle, United States

Summary

Level Designer/Community Manager for Monochrome Inc. and Game Designer for MXG Studios LLC.
Worked on Contagion, Contagion VR: Outbreak and HeadCount.

Started with making mod maps for Mordhau and Bannerlord.

Skills

Level DesignSound Designunreal engine

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Audition
Audition
mixcraft
mixcraft

Productions

    • Video Game
      Operation Titan
    • Year
      2023
    • Role
      Game Designer
    • Company
      MXG Studios LLC
    • Video Game
      HeadCount
    • Year
      2021
    • Role
      Level Design/Community Manager
    • Company
      Monochrome, Inc.
    • Video Game
      Contagion VR: Outbreak
    • Year
      2018
    • Role
      Level Design/Community Manager
    • Company
      Monochrome, Inc.

Experience

  • CEO/Game Designer at MXG Studios
    Seattle, United States of America
    January 2022 - Present

    Started my own Indie company, looking to dive into new ventures with different game designs and concepts.

  • Level Designer/Community Manager at Monochrome Inc.
    January 2018 - Present

    Working part time as a Community Manager for Monochrome and Level design in Contagion VR: Outbreak and HeadCount